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Virtuality Podcast


May 24, 2018

Welcome to part two of our Pax East Coverage! In this episode we talk with developers from Turin Italy and Melbourne Australia.

In the first Interview we explored the VR experience "Blind" and speak with Matteo Lana from Tiny Bull studios to understand the inspiration and thought process behind the design choices.

In the second interview(14'30") we went into a paper town in "Paperville Panic". Then chatted with the Master of Mache Meredith Hall from Ultimerse.

 

Featured Content:

Paperville Panic - Ultimerse

Blind - Tiny Bull Studios

First Interview
2’55”: Puzzle design Process
4’50”: consulting with sight impaired and blind people for inspiration
11’39”: Surprise Attack Games (publisher)
12’18”: Blind is a narrative driven puzzle solving experience
13’28: The Warden

Second Interview
14’30: Paperville Panic Interview with Merideth Hall
15’48: Budget Cuts
17:00: Paperville Panic Art style
17:55: Locomotion: free roam and locking the player in.
18:55: A paper town with paper rules and quirks.
22:20: Melbourne development community
23’50”: VR isn’t going anywhere

27:00 “Sometimes you get home from work and you don’t feel like having the weight of the world on your shoulders. But the weight of a papertown? That you can do!”
27’06”: influences from other games
27:55”- alternating mechanics

 

Studio shout outs:

Opaque Media Group Earthlight


Samurai Punk: American Dream


Tin man studios